


The playstyle is underutilized outside of bomber runs and the occasional pubstomp drops here and there. Overall, I think Sleipnirs are better for mid-sized high SP alliances to counter heavy battleship fleets or armor T3s, while muninns are better for skirmishing, and winning the isk war.Black ops as a whole, not just the ship class, is stagnant and lacking. Muninns are best in large numbers, as faster than almost all large fleets, and you have a large enough volley to kill ships every 7 seconds.

Furthermore, Sleipnirs are incredibly hard to train into and are rather expensive to replace They have much higher alpha than muninns, and you only need about 20 of them to volley most targets. Sleipnirs are best when engaging in 50 man gangs or smaller, as they can generally tank incoming damage, and continue to alpha dps off the field. Sleipnirs, on the other hand are a heavy tanked fleet that can either kite or brawl.

Muninns are a mid sp, sniper doctrine that rely on either outranging the opponent, or using their low sig to minimize damage. I am a fairly experienced Sleipnir FC, and have flown muninns for years.Īlthough both ships use artillery, they operate very differently. Was the command ship buff just too recent for the Sleipnir to be noticed as a doctrine ship? Or am I missing/misinterpreting something? The double damage bonus combined with the falloff bonus makes it seem incredibly powerful for alpha fleets. Is the sig that much of an issue? 164 vs 240 MWD off, 600/1400 on, it seems that any situation where sig matters MWD is turned off. Most groups flying HACs regularly don't seem too limited by SP. On paper, it seems the Sleip can outperform the Muninn. Room for 1 med and 1 small smartbomb, vs 1 small If fighting smaller targets tracking speed scripts gives nearly the same tracking and falloff as a muninn, with only slightly less optimal. If 2 TC fit, better damage application, with a falloff bonus instead of optimal, no ammo changing really needed. Will likely have 1-2 TCs, which allow more versatility in engagementsĥ0% more paper DPS, 100% more alpha. Faster, though overdrives/nanos get the sleip within 100m/s with same alignĬan be fit for much higher tank, at cost of speed and/or damage application
