stuffhoogl.blogg.se

Eve online sleipnir
Eve online sleipnir












eve online sleipnir

  • Make the covert bridge use a set amount of fuel based on ship class rather than mass.
  • Reduce the mass multiplier (or completely remove it from the covert bridge).
  • *My proposal(s) (not all should go together, and some should be considered mutually exclusive, but it’s nice with several options to pick from) * This results in that the armor tanked covert ships often gets benched in favour of their shield brothers. The fuel used for the bridge is calculated on the mass of jumping ships, and the mass multiplier for the covert bridge is higher than that of the titan. I’ll throw out some points and following ideas to some of the issues i have experienced and observed. Of course we also have the widow, which have become even less used with the latest changes and constant nerfs to ECM. One of the major issues is the black ops battleships, which are often outshined and outperformed by most ships, both similar size and smaller these days.Īs a whole, blops are expensive, prone to tight- and restrictive fitting options and hotdrop operations are gimped by the mechanics of the jump bridge. Looking at the current KBs, blops battleships have the most presence on kills of explorers, ratters and indies.īut how can we evolve and improve the gameplay? how can we bring more players to it, and how can we make it more lucrative to try out?

    eve online sleipnir

    The playstyle is underutilized outside of bomber runs and the occasional pubstomp drops here and there. Overall, I think Sleipnirs are better for mid-sized high SP alliances to counter heavy battleship fleets or armor T3s, while muninns are better for skirmishing, and winning the isk war.Black ops as a whole, not just the ship class, is stagnant and lacking. Muninns are best in large numbers, as faster than almost all large fleets, and you have a large enough volley to kill ships every 7 seconds.

    eve online sleipnir

    Furthermore, Sleipnirs are incredibly hard to train into and are rather expensive to replace They have much higher alpha than muninns, and you only need about 20 of them to volley most targets. Sleipnirs are best when engaging in 50 man gangs or smaller, as they can generally tank incoming damage, and continue to alpha dps off the field. Sleipnirs, on the other hand are a heavy tanked fleet that can either kite or brawl.

    eve online sleipnir

    Muninns are a mid sp, sniper doctrine that rely on either outranging the opponent, or using their low sig to minimize damage. I am a fairly experienced Sleipnir FC, and have flown muninns for years.Īlthough both ships use artillery, they operate very differently. Was the command ship buff just too recent for the Sleipnir to be noticed as a doctrine ship? Or am I missing/misinterpreting something? The double damage bonus combined with the falloff bonus makes it seem incredibly powerful for alpha fleets. Is the sig that much of an issue? 164 vs 240 MWD off, 600/1400 on, it seems that any situation where sig matters MWD is turned off. Most groups flying HACs regularly don't seem too limited by SP. On paper, it seems the Sleip can outperform the Muninn. Room for 1 med and 1 small smartbomb, vs 1 small If fighting smaller targets tracking speed scripts gives nearly the same tracking and falloff as a muninn, with only slightly less optimal. If 2 TC fit, better damage application, with a falloff bonus instead of optimal, no ammo changing really needed. Will likely have 1-2 TCs, which allow more versatility in engagementsĥ0% more paper DPS, 100% more alpha. Faster, though overdrives/nanos get the sleip within 100m/s with same alignĬan be fit for much higher tank, at cost of speed and/or damage application














    Eve online sleipnir